• Now Playing 7/29/2015

    For the first time in forever, I managed to have a review done and ready on release day! I’m feeling quite accomplished in that fact. It helps that I had plenty of time with the game before it’s release, but even more that the game was good. I’m talking about you, Lost Dimension. Well, for every good, there is a bad. Considering I spent so much time with Lost Dimension, I was unable to get my BlazBlue review up on time. That’s not necessarily a bad thing though. The game, oddly enough, is devoid of the story mode. I thought it was quite odd and was going to mark it…

  • Lost Dimension

    Lost Dimension is very good for different reasons you might find in most SRPGs. For starters, the strategy is there, but it’s not exceptionally difficult. You just need to win in a timely fashion to get that S rank that earns you free gear (usually potions and shit). Your allies can die, but allowing them to fall in combat might alter their opinion of you. The main draw to the game is the Danganronpa aspect. The story has your characters, special individuals with unique powers, trapped in a tower that is believed to have been created by a psychopath that calls himself “The End”. When you get to a certain…

  • Now Playing 7/12/2015

    I just got back from an all night LAN at GameOn LAN. I’m a PC gamer, but not really a LAN gamer. The owner, Josh, let’s our fighting game crew piggy back on the PC LAN parties for a much cheaper fee since we bring our own setups and gear and it’s just money he wouldn’t be making if we weren’t there. Anyway, always a blast going to these things, and I just wanted to send a shout out to Josh and the crew at GameOn for supporting us the way he has. If you find yourself in the Buffalo, NY area, I highly recommend hitting this place up. Here’s…

  • Now Playing 6/28/2015

    Last week was the final week of school before summer vacation. It feels great to be free. Last week, I also got a review copy of Lost Dimension. My first impressions were…mixed. I can’t stand the character design for any of the characters. They have a seriously “budget” vibe going on, but once I got past that initial reaction, I was introduced to a very good strategy RPG. It’s as though they combined Danganronpa’s “catch the killer” vibe with Natural Doctrine’s combat system and a sterile white dystopian future aesthetic similar to Freedom Wars. When I say that it’s like Natural Doctrine, I mean that in the best possible way.…