Neo Geo Pocket Color
To be honest, this is probably one of the few games I’ll review for the NGPC that does have a background on the NeoGeo MVS system that I haven’t played before taking a crack at its portable equivalent. Seriously, I’ve never played any of the arcade versions of MD, period, though I have played Money Puzzle Exchanger, which brought about a company’s demise due to being a MD rip-off. Magical Drop Pocket’s a fun game, but even if it is an indicator of the arcade versions, it’ll never take MPE’s place…in my heart.
Back when the Neo Geo Pocket Color was new (if you had it), you had to have two games to recognize its greatness: SNK vs. Capcom: Match of the Millennium & SNK vs. Capcom: Card Fighters’ Clash. This game stands out from most NGPC titles, mainly because it isn’t a fighter. But, don’t be fooled, it’s just as fast-paced as its relative, MoTM. Perhaps, even more so.
For many, SVC:MotM was the reason to buy a NGPC. For many others, this game was the reason they’re hitting themselves for not getting a NGPC. For the many of you in the latter category, have no fear as both the NGPC and this game have been re-released in some stores (Namely Electronics Boutique). Even so, they’re still remarkably hard to find.
There’s a common stereotype when it comes to the NGPC, that it’s got nothing good besides 2D fighters on it. That’s a fair exaggeration in regards to the system’s library; at most, only half of the Neo Geo Pocket’s games were fighting games. Of course, several genres made appearances on SNK’s handheld: board games (King of Fighters: Battle de Paradise), shoot-‘em-ups (Cotton), even a few sports titles (Pocket Tennis, Neo Turf Masters, Baseball Stars), but there are two in particular that could be called the NGPC’s unsung genres: puzzle games and RPGs. Of course, the latter isn’t completely forgotten; Card Fighters’ Clash is one of the two games most commonly…