• Yu-Gi-Oh! Reshef Of Destruction

    Reshef of Destruction? Damn near destroyed the franchise… Reshef of Destruction is an odd game in the sense that it shouldn’t exist in the form that it does. This game and the game that came before it (The Sacred Cards) are strange anomalies that can only be explained by sheer laziness and/or somebody at Konami having a really big nostalgia-gasm at their early attempts at Yu-Gi-Oh! simulators. Nobody asked for these games, at all…Ever. From what I remember of the fanbase at the time, everybody was in love with Duel Monsters 5 and 6 (Eternal Duelist Soul and World Championship Edition). With the GBA Konami finally had the processing power…

  • Shonen Jump’s One Piece

    I nearly break down in tears anytime I watch a minute of One Piece on Saturday mornings. The awful dubbed voices and extremely over-editing 4kids has done makes one cringe. I want to enjoy One Piece’s story and characters, without painful edits and horrific voice-overs. I had hoped the videogames would be different. Shonen Jump’s One Piece for GBA is tons better than the dubbed show, but it still leaves a lot to be desired.

  • WarioWare, Inc. Mega Microgames

    Wario is greedy. Always has been, always will be. But even he isn’t oblivious to the times; after several quests to get rich the old fashioned way (collecting coins and treasures while being transfigured by enemies), Wario has found a new way to make money: game design. After seeing a fictional (well, kind of, you’ll see what I mean) GBA game called Pyoro making big bucks, Wario decides to make his own video game. And it’s… indescribable. I am not exaggerating when I call this series the most bizarre that Nintendo has ever produced.

  • Rebelstar Tactical Command

    When I was a child, I was fascinated by television shows that depicted aliens, UFOs, and abductions in the middle of the night. Part of that fascination was the fear that it could happen to me. Sure, there have been some decidedly stupid shows regarding aliens (*cough*Alien Autopsy*cough*), but as a ten year old, the thought of extra terrestrial contact had me up late at night, watching far more television than was healthy for my adolescent mind.

  • King Of Fighters EX2: Howling Blood

    From time to time, a game comes out that causes me to stop everything I’m doing and refocus my attention on it completly. KoF EX2 is just that sort of game. Achieving Master Orochi with every character in order to unlock Sinobu and the other modes is a task unlike any challenge I’ve recieved in a fighting game previously. Seriously, I’ve bought at least 4 GBA games since I bought KoF EX2 and I find myself ignoring those games completly for “just one more round” of KoF.

  • Castlevania: Aria Of Sorrow

    Before I start, I’ve got to mention that I’m a huge Castlevania fan. As such, this review may be a little biased and feature comparisons to previous Castlevania games on this system. I will, however, try to be as unbiased as possible.

  • Advance Guardian Heroes

    “In the current state of the industry, popular characters or licences are more then ever the key for publishers. That is one of the main reasons for the choice of Guardian Heroes. If you go original, it is really hard to have your project accepted. We would like to go original but it is not always possible.” -Treasure Rep, September ’04 Issue of Edge Magazine

  • Tactics Ogre: The Knight Of Lodis

    Tactics Ogre: The Knight of Lodis is nothing short of a great game. The story follows a young knight in the Lodis Empire, named Alphonse, who has been dispatched to quell a rebellion on the island of Ovis. Upon arrival, he quickly learns that things are not as they seem and begins a long and dangerous journey to discover what is really going on behind the scenes, and who is ultimately manipulating the government for personal gain. Throughout this quest, he will gain many allies, and face many foes, all for the sake of peace. The plot never disappoints, but continues on and on, inevitably changing based on the decisions…

  • Golden Sun: The Lost Age

    In 2001, Camelot brought us a splendid little gem of an RPG known as Golden Sun to the Game Boy Advance. Among the GBA’s slew of RPG adventures, it was arguably one of the better turn-based outings the genre had seen in a while. It was also rather lengthy for a GBA game, clocking in at an average of about 22 hours to finish to completion.

  • Golden Sun

    In the early Middle Ages, mastery of alchemy was often sought after as a quick means to an end. The most common of these goals included wealth, well-being, and the creation of human life. Many moons ago, it was written off as mendacity and those who practiced alchemy were condemned as heretics and burned at the stake. If you are taking any of this as historical fact and using the material to study for an exam, do not expect to score much higher than a 16%.